Bug Report While Recording Gameplay is fine, Video file laggy

Ever since Window's 10 I have had this problem. I tried using Multiplatform and it still happened.

Here is the log file:
22:56:29: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
22:56:29: -------------------------------
22:56:29: CPU Name: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
22:56:29: CPU Speed: 2494MHz
22:56:29: Physical Memory: 4095MB Total, 3982MB Free
22:56:29: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:56:29: monitor 1: pos={0, 0}, size={1920, 1080}
22:56:29: Windows Version: 10.0 Build 10240 (revision 16384)
22:56:29: Aero is Enabled
22:56:29: -------------------------------
22:56:29: OBS Modules:
22:56:29: Base Address Module
22:56:29: 013B0000 OBS.exe
22:56:29: 605E0000 OBSApi.dll
22:56:29: 63B70000 DShowPlugin.dll
22:56:29: 6B110000 GraphicsCapture.dll
22:56:29: 66A40000 NoiseGate.dll
22:56:29: 6B1A0000 PSVPlugin.dll
22:56:29: 65AA0000 scenesw.dll
22:56:29: ------------------------------------------
22:56:29: Adapter 1
22:56:29: Video Adapter: NVIDIA GeForce 840M
22:56:29: Video Adapter Dedicated Video Memory: 2093875200
22:56:29: Video Adapter Shared System Memory: 2201026560
22:56:29: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:56:29: ------------------------------------------
22:56:29: Adapter 2
22:56:29: Video Adapter: Intel(R) HD Graphics 4600
22:56:29: Video Adapter Dedicated Video Memory: 117964800
22:56:29: Video Adapter Shared System Memory: 4176936960
22:56:29: =====Stream Start: 2015-09-08, 22:56:29===============================================
22:56:29: Multithreaded optimizations: On
22:56:29: Base resolution: 1920x1080
22:56:29: Output resolution: 1280x720
22:56:29: ------------------------------------------
22:56:29: Loading up D3D10 on NVIDIA GeForce 840M (Adapter 1)...
22:56:29: ------------------------------------------
22:56:29: Audio Format: 48000 Hz
22:56:29: ------------------------------------------
22:56:29: Audio Channels: 2 Ch
22:56:29: Playback device {0.0.0.00000000}.{5676117f-d151-46e0-8f4c-982809cca86b}
22:56:29: ------------------------------------------
22:56:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:56:29: Global Audio time adjust: 0
22:56:29: ------------------------------------------
22:56:29: Using auxilary audio input: Microphone (Blue Snowball)
22:56:29: Mic time offset: 0
22:56:29: ------------------------------------------
22:56:29: Audio Encoding: AAC
22:56:29: bitrate: 192
22:56:29: Using graphics capture
22:56:29: Using graphics capture
22:56:29: Using graphics capture
22:56:29: Using graphics capture
22:56:29: Using graphics capture
22:56:29: Trying to hook process: ShooterGame-Win32-Shipping.exe
22:56:29: Scene buffering time set to 700
22:56:29: x264: VBV maxrate specified, but no bufsize, ignored
22:56:29: ------------------------------------------
22:56:29: Video Encoding: x264
22:56:29: fps: 60
22:56:29: width: 1280, height: 720
22:56:29: preset: superfast
22:56:29: profile: high
22:56:29: keyint: 250
22:56:29: CBR: yes
22:56:29: CFR: yes
22:56:29: max bitrate: 8000
22:56:29: buffer size: 0
22:56:29: ------------------------------------------
22:56:29: SharedTexCapture hooked
22:56:40: FlushBufferedVideo: Flushing 28 packets over 450 ms
22:56:41: Total frames encoded: 654, total frames duplicated: 0 (0.00%)
22:56:41: Total frames rendered: 675, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
22:56:41:
22:56:41: Profiler time results:
22:56:41:
22:56:41: ==============================================================
22:56:41: video thread frame - [100%] [avg time: 0.964 ms] [children: 13.1%] [unaccounted: 86.9%]
22:56:41: | scene->Preprocess - [0.311%] [avg time: 0.003 ms]
22:56:41: | GPU download and conversion - [12.8%] [avg time: 0.123 ms] [children: 11.7%] [unaccounted: 1.04%]
22:56:41: | | flush - [10.4%] [avg time: 0.1 ms]
22:56:41: | | CopyResource - [0.934%] [avg time: 0.009 ms]
22:56:41: | | conversion to 4:2:0 - [0.415%] [avg time: 0.004 ms]
22:56:41: Convert444Threads - [100%] [avg time: 1.25 ms] [children: 99.2%] [unaccounted: 0.8%]
22:56:41: | Convert444toNV12 - [99.2%] [avg time: 1.24 ms]
22:56:41: encoder thread frame - [100%] [avg time: 1.372 ms] [children: 2.48%] [unaccounted: 97.5%]
22:56:41: | sending stuff out - [2.48%] [avg time: 0.034 ms]
22:56:41: ==============================================================
22:56:41:
22:56:41:
22:56:41: Profiler CPU results:
22:56:41:
22:56:41: ==============================================================
22:56:41: video thread frame - [cpu time: avg 0.601 ms, total 406.25 ms] [avg calls per frame: 1]
22:56:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:56:41: | GPU download and conversion - [cpu time: avg 0.115 ms, total 78.125 ms] [avg calls per frame: 1]
22:56:41: | | flush - [cpu time: avg 0.069 ms, total 46.875 ms] [avg calls per frame: 1]
22:56:41: | | CopyResource - [cpu time: avg 0.049 ms, total 31.25 ms] [avg calls per frame: 1]
22:56:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:56:41: Convert444Threads - [cpu time: avg 1.183 ms, total 1484.38 ms] [avg calls per frame: 2]
22:56:41: | Convert444toNV12 - [cpu time: avg 1.183 ms, total 1484.38 ms] [avg calls per frame: 2]
22:56:41: encoder thread frame - [cpu time: avg 0.848 ms, total 531.25 ms] [avg calls per frame: 1]
22:56:41: | sending stuff out - [cpu time: avg 0.049 ms, total 31.25 ms] [avg calls per frame: 1]
22:56:41: ==============================================================
22:56:41:
22:56:41: =====Stream End: 2015-09-08, 22:56:41=================================================
22:56:48: Terminating 0x22f0


Last game capture log:
2015-09-08, 22:56:29: we're booting up:
22:56:29: CaptureThread: attached to process ShooterGame-Win32-Shipping.exe
22:56:29: D3D9 Present
22:56:29: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:56:29: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:56:29: DXGI Present
22:56:29: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:56:29: GL Present
22:56:29: DirectDraw capture: Windows 8 not supported yet
22:56:29: (half life scientist) everything.. seems to be in order
22:56:29: D3D9EndScene called
22:56:29: D3DPRESENT_PARAMETERS {
 
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