So with build 0.466 I felt virtually no change in in-game FPS (namely from 300-250 fps in CS:GO) while streaming, but with 0.47, the game slows to a crawl (~30 fps). I looked around for a little while and tried reverting to 0.466, but that didn't help at all.
I have it set to stream @ 30 fps, but it shows that I'm streaming at 25-29 (this is similar to what happened in 0.466 when i streamed a screen region rather than using game capture).
First, here is an example of what I had during 0.466
This is the kind of thing I'm seeing now with 0.47
Also, my upload speed is only 2 mbit (I assume 1500 kbit max), so i've got my stream setting pretty low.
Just noticed that this is in bug reports, maybe it would be better in questions/help?
I have it set to stream @ 30 fps, but it shows that I'm streaming at 25-29 (this is similar to what happened in 0.466 when i streamed a screen region rather than using game capture).
First, here is an example of what I had during 0.466
Code:
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 852x480
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (G510 Gaming Keyboard)
------------------------------------------
Audio Encoding: AAC
bitrate: 64
Using Window Capture
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 852, height: 480
preset: veryfast
CBR: no
max bitrate: 600
buffer size: 1500
quality: 6
------------------------------------------
SharedTexCapture hooked
Total frames rendered: 25249, number of frames that lagged: 12 (0.05%) (it's okay for some frames to lag)
This is the kind of thing I'm seeing now with 0.47
Code:
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 852x480
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: 1 - Acer H213H (AMD High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (2- G510 Gaming Keyboard)
------------------------------------------
Audio Encoding: AAC
bitrate: 48
Using Monitor Capture
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 852, height: 480
preset: veryfast
CBR: no
CFR: no
max bitrate: 650
buffer size: 1500
quality: 6
------------------------------------------
SharedTexCapture hooked
Syncing audio to video time
SharedTexCapture hooked
SharedTexCapture hooked
Total frames rendered: 6630, number of frames that lagged: 544 (8.21%) (it's okay for some frames to lag)
Also, my upload speed is only 2 mbit (I assume 1500 kbit max), so i've got my stream setting pretty low.
Just noticed that this is in bug reports, maybe it would be better in questions/help?