Question / Help Quake Live and Game Capture?

szr

New Member
Is it possible to use Game Capture with Quake Live? I cant seem to get it to work, it just captures the web page behind it.

Thank you.
szr
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Unfortunately game capture with quake live is a bit painful to set up. You have to make quake live fullscreen for it to find the actual correct window. But the problem is when you make it fullscreen, it blocks other windows, so you kind of have to use two monitor. it's a bit of a pain to set up correctly.
 

szr

New Member
Jim said:
Unfortunately game capture with quake live is a bit painful to set up. You have to make quake live fullscreen for it to find the actual correct window. But the problem is when you make it fullscreen, it blocks other windows, so you kind of have to use two monitor. it's a bit of a pain to set up correctly.

Hmm I see. I'm not entirely sure how it all works so please excuse my ignorance but would it be possible to add something to OBS which finds the Quake Live window programmatically somehow? (removing the need for 2 monitors) or is that a daft suggestion?
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Actually, the current biggest thing I need to do with game capture is make it so that it can be activated/deactivated by a hotkey, that way you don't have to reconfigure every time you want to capture a new game, and you can just press a key when switching games. This would also fix the quake live issue as well.

Will try to get this in after the capture card audio stuff
 

szr

New Member
Jim said:
Actually, the current biggest thing I need to do with game capture is make it so that it can be activated/deactivated by a hotkey, that way you don't have to reconfigure every time you want to capture a new game, and you can just press a key when switching games. This would also fix the quake live issue as well.

Will try to get this in after the capture card audio stuff

Nice! So that would remove the dependency on having 2 monitors? Also ETA? :P
 

Muf

Forum Moderator
To workaround the dual monitor requirement, simply run this AutoHotkey script:

Code:
Loop {
	WinWait,ahk_class QuakeLive
	WinSet,AlwaysOnTop,Off,ahk_class QuakeLive
	WinWaitClose,ahk_class QuakeLive
}

It will allow you to alt+tab in and out of Quake Live freely while fullscreen.
 

szr

New Member
Muf said:
To workaround the dual monitor requirement, simply run this AutoHotkey script:

Code:
Loop {
	WinWait,ahk_class QuakeLive
	WinSet,AlwaysOnTop,Off,ahk_class QuakeLive
	WinWaitClose,ahk_class QuakeLive
}

It will allow you to alt+tab in and out of Quake Live freely while fullscreen.

Thanks, I already found a workaround actually. I alt-tabbed into Taskmanager from QL then minimized the "QuakeLive" window. That then allowed me to access OBS and stream :P

Cheers,
szr
 

kryty

New Member
I know this is pretty old thread, but thought someone might want to know you can also use minimizor to minimize QL and select it as source for the stream during that. You might have to start the stream while it is minimized to get it to work, but after you've managed to get OBS recognize it, you can even alt enter during that same stream and it keeps streaming. http://www.idcation.com/projects/17/minimizor_20

Another way to stream is to use prism for Quake Live (make your own prism application which is easy or use QLPrism which includes some nice userscripts). Just select the prism instance as source for the game capture and start streaming, it'll recognize QL if it's running, no need for tricks, but that sometimes crashes Quake Live / prism.
 
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