Jim said:Unfortunately game capture with quake live is a bit painful to set up. You have to make quake live fullscreen for it to find the actual correct window. But the problem is when you make it fullscreen, it blocks other windows, so you kind of have to use two monitor. it's a bit of a pain to set up correctly.
Jim said:Actually, the current biggest thing I need to do with game capture is make it so that it can be activated/deactivated by a hotkey, that way you don't have to reconfigure every time you want to capture a new game, and you can just press a key when switching games. This would also fix the quake live issue as well.
Will try to get this in after the capture card audio stuff
Loop {
WinWait,ahk_class QuakeLive
WinSet,AlwaysOnTop,Off,ahk_class QuakeLive
WinWaitClose,ahk_class QuakeLive
}
Muf said:To workaround the dual monitor requirement, simply run this AutoHotkey script:
Code:Loop { WinWait,ahk_class QuakeLive WinSet,AlwaysOnTop,Off,ahk_class QuakeLive WinWaitClose,ahk_class QuakeLive }
It will allow you to alt+tab in and out of Quake Live freely while fullscreen.