Axelofthekey
New Member
Hi. For a while I was able to use Game Capture to capture footage of the specific game I'm recording right now (Dragon Age: Inquisition), but at a certain point it started to crash my game. It is entirely possible this coincides with me moving the game my SSD, but I don't remember. Either way, now I need to use Monitor Capture, which is less enjoyable. Here is the relevant log:
Monitor Capture is okay, but for a number of reasons I would like to get back to Game Capture. I noticed the relevant line where I believe the game is being crashed says:
Code:
17:49:41: =====Stream Start: 2015-01-02, 17:49:41===============================================
17:49:41: Multithreaded optimizations: On
17:49:41: Base resolution: 1920x1080
17:49:41: Output resolution: 1920x1080
17:49:41: ------------------------------------------
17:49:41: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
17:49:41: ------------------------------------------
17:49:41: Audio Format: 44100 Hz
17:49:41: ------------------------------------------
17:49:41: Audio Channels: 2 Ch
17:49:42: Playback device Default
17:49:42: ------------------------------------------
17:49:42: Using desktop audio input: Speakers (USB Audio Device)
17:49:42: Global Audio time adjust: 0
17:49:42: ------------------------------------------
17:49:42: Using auxilary audio input: Microphone (USB Audio Device)
17:49:42: Mic time offset: 0
17:49:42: ------------------------------------------
17:49:42: Audio Encoding: MP3
17:49:42: bitrate: 128
17:49:42: Using graphics capture
17:49:42: Trying to hook process: DragonAgeInquisition.exe
17:49:42: Scene buffering time set to 700
17:49:42: x264: MB rate (489600) > level limit (245760)
17:49:42: ------------------------------------------
17:49:42: Video Encoding: x264
17:49:42: fps: 60
17:49:42: width: 1920, height: 1080
17:49:42: preset: veryfast
17:49:42: profile: main
17:49:42: keyint: 120
17:49:42: CBR: yes
17:49:42: CFR: yes
17:49:42: max bitrate: 5000
17:49:42: buffer size: 5000
17:49:42: ------------------------------------------
17:49:42: Capture window 0x004B08DA invalid or changing, terminating capture
17:49:44: FlushBufferedVideo: Flushing 17 packets over 266 ms
17:49:44: Total frames encoded: 118, total frames duplicated: 24 (20.34%)
17:49:44: Total frames rendered: 127, number of late frames: 2 (1.57%) (it's okay for some frames to be late)
17:49:44:
17:49:44: Profiler time results:
17:49:44:
17:49:44: ==============================================================
17:49:44: video thread frame - [100%] [avg time: 3.868 ms] [children: 6.46%] [unaccounted: 93.5%]
17:49:44: | scene->Preprocess - [0.0776%] [avg time: 0.003 ms]
17:49:44: | GPU download and conversion - [6.39%] [avg time: 0.247 ms] [children: 6.57%] [unaccounted: -0.181%]
17:49:44: | | flush - [4.99%] [avg time: 0.193 ms]
17:49:44: | | CopyResource - [1.45%] [avg time: 0.056 ms]
17:49:44: | | conversion to 4:2:0 - [0.129%] [avg time: 0.005 ms]
17:49:44: Convert444Threads - [100%] [avg time: 2.097 ms] [children: 99.7%] [unaccounted: 0.334%]
17:49:44: | Convert444toNV12 - [99.7%] [avg time: 2.09 ms]
17:49:44: encoder thread frame - [100%] [avg time: 4.384 ms] [children: 0.411%] [unaccounted: 99.6%]
17:49:44: | sending stuff out - [0.411%] [avg time: 0.018 ms]
17:49:44: ==============================================================
17:49:44:
17:49:44:
17:49:44: Profiler CPU results:
17:49:44:
17:49:44: ==============================================================
17:49:44: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: Convert444Threads - [cpu time: avg 2.191 ms, total 359.375 ms] [avg calls per frame: 2]
17:49:44: | Convert444toNV12 - [cpu time: avg 2.191 ms, total 359.375 ms] [avg calls per frame: 2]
17:49:44: encoder thread frame - [cpu time: avg 4.486 ms, total 453.125 ms] [avg calls per frame: 1]
17:49:44: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:49:44: ==============================================================
17:49:44:
17:49:44: =====Stream End: 2015-01-02, 17:49:44=================================================
Monitor Capture is okay, but for a number of reasons I would like to get back to Game Capture. I noticed the relevant line where I believe the game is being crashed says:
Capture window 0x004B08DA invalid or changing, terminating capture
Any thoughts?