CasperGhost
New Member
I'm working on a game using Unreal Engine 3. Fullscreen 64-bit builds of the game will crash some Windows 8 machines when using game capture mode. OBS continues running. 32-bit builds of the game do not crash. The crash happens in D3D9 Present() where it makes its way into GraphicsCaptureHook64.dll and then into d3d9.dll.
I was able to reproduce this issue using an unmodified 64-bit version of UDK.exe that comes with the free Unreal Development Kit. And again, the 32-bit version does not crash. I've only seen this on machines running Windows 8.1. Afaik, there are no other hooking programs running that would interfere with OBS.
Any ideas, tips, or links would be greatly appreciated.
I was able to reproduce this issue using an unmodified 64-bit version of UDK.exe that comes with the free Unreal Development Kit. And again, the 32-bit version does not crash. I've only seen this on machines running Windows 8.1. Afaik, there are no other hooking programs running that would interfere with OBS.
Any ideas, tips, or links would be greatly appreciated.