Bug Report Game Capture doesnt work for me in League Of Legends.

Galho

New Member
Hey,

So for the last months i have been experiencing problems with OBS in terms of game capturing. When i game capture, the screen is completely black.

So far i have tried deleting the OBS Appdata folder, which didnt work. I have the game running in borderless, anti aliasing and no vertical sync. this is not fixing it.

Can you give me some tips about this? It is pretty annoying.

Log:

2014-01-19, 23:29:19: we're booting up:
23:29:19: CaptureThread: attached to process League of Legends.exe
23:29:19: D3D9 Present
23:29:19: DXGI Present
23:29:20: NV Capture available
23:29:20: FBO available
23:29:20: GL Present
23:29:20: (half life scientist) everything.. seems to be in order
 

Galho

New Member
Re: Game Capture doesnt work in League Of Legends.

Here it is!

Code:
23:26:12: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
23:26:12: -------------------------------
23:26:12: CPU Name: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
23:26:12: CPU Speed: 2294MHz
23:26:12: Physical Memory:  4095MB Total, 4095MB Free
23:26:12: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
23:26:12: monitor 1: pos={0, 0}, size={1920, 1080}
23:26:12: Windows Version: 6.1 Build 7601 S
23:26:12: Aero is Enabled
23:26:12: -------------------------------
23:26:12: OBS Modules:
23:26:12: Base Address     Module
23:26:12: 013E0000         OBS.exe
23:26:12: 0F240000         OBSApi.dll
23:26:12: 6C050000         DShowPlugin.dll
23:26:12: 66EF0000         GraphicsCapture.dll
23:26:12: 66ED0000         NoiseGate.dll
23:26:12: 66EB0000         PSVPlugin.dll
23:26:12: ------------------------------------------
23:26:12: Adapter 1
23:26:12:   Video Adapter: NVIDIA GeForce GTX 670M
23:26:12:   Video Adapter Dedicated Video Memory: 3166109696
23:26:12:   Video Adapter Shared System Memory: 1128792064
23:26:12:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:26:12: =====Stream Start: 2014-01-19, 23:26:12===============================================
23:26:12:   Multithreaded optimizations: On
23:26:12:   Base resolution: 1920x1080
23:26:12:   Output resolution: 1920x1080
23:26:12: ------------------------------------------
23:26:12: Loading up D3D10 on NVIDIA GeForce GTX 670M (Adapter 1)...
23:26:12: ------------------------------------------
23:26:12: Audio Format: 48000hz
23:26:12: Playback device Default
23:26:12: ------------------------------------------
23:26:12: Using desktop audio input: Altifalantes (Logitech G930 Headset)
23:26:12: Using 7.1 surround speaker setup
23:26:12: ------------------------------------------
23:26:12: Using auxilary audio input: Entrada de linha (Razer Surround Audio Controller)
23:26:12: Using 7.1 surround speaker setup
23:26:12: ------------------------------------------
23:26:12: Audio Encoding: AAC
23:26:12:     bitrate: 128
23:26:12: Using graphics capture
23:26:12: Scene buffering time set to 700
23:26:12: ------------------------------------------
23:26:12: Video Encoding: x264
23:26:12:     fps: 30
23:26:12:     width: 1920, height: 1080
23:26:12:     preset: veryfast
23:26:12:     profile: high
23:26:12:     keyint: 250
23:26:12:     CBR: yes
23:26:12:     CFR: yes
23:26:12:     max bitrate: 1000
23:26:12:     buffer size: 1000
23:26:12: ------------------------------------------
23:26:12: MMDeviceAudioSource: Frequency for device 'Altifalantes (Logitech G930 Headset)' is 1536000, samples per sec is 48000
23:26:12: MMDeviceAudioSource: Frequency for device 'Entrada de linha (Razer Surround Audio Controller)' is 1536000, samples per sec is 48000
23:26:15: Connection to (null) failed: No server specified to connect to
23:26:16: Total frames encoded: 93, total frames duplicated: 2 (2.15%)
23:26:16: Total frames rendered: 98, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:26:16: Number of times waited to send: 0, Waited for a total of 0 bytes
23:26:16: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
23:26:16: Number of bytes sent: 0
23:26:16: 
23:26:16: Profiler time results:
23:26:16: 
23:26:16: ==============================================================
23:26:16: video thread frame - [100%] [avg time: 2.052 ms] [children: 13.8%] [unaccounted: 86.2%]
23:26:16: | scene->Preprocess - [0.0487%] [avg time: 0.001 ms]
23:26:16: | GPU download and conversion - [13.8%] [avg time: 0.283 ms] [children: 13.5%] [unaccounted: 0.292%]
23:26:16: | | flush - [12.4%] [avg time: 0.255 ms]
23:26:16: | | CopyResource - [0.975%] [avg time: 0.02 ms]
23:26:16: | | conversion to 4:2:0 - [0.0975%] [avg time: 0.002 ms]
23:26:16: Convert444Threads - [100%] [avg time: 1.116 ms] [children: 99.3%] [unaccounted: 0.717%]
23:26:16: | Convert444toNV12 - [99.3%] [avg time: 1.108 ms]
23:26:16: encoder thread frame - [100%] [avg time: 1.69 ms]
23:26:16: ==============================================================
23:26:16: 
23:26:16: 
23:26:16: Profiler CPU results:
23:26:16: 
23:26:16: ==============================================================
23:26:16: video thread frame - [cpu time: avg 1.591 ms, total 156.001 ms] [avg calls per frame: 1]
23:26:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:26:16: | GPU download and conversion - [cpu time: avg 0.636 ms, total 62.401 ms] [avg calls per frame: 1]
23:26:16: | | flush - [cpu time: avg 0.477 ms, total 46.801 ms] [avg calls per frame: 1]
23:26:16: | | CopyResource - [cpu time: avg 0.208 ms, total 15.6 ms] [avg calls per frame: 1]
23:26:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:26:16: Convert444Threads - [cpu time: avg 1.167 ms, total 171.6 ms] [avg calls per frame: 2]
23:26:16: | Convert444toNV12 - [cpu time: avg 1.167 ms, total 171.6 ms] [avg calls per frame: 2]
23:26:16: encoder thread frame - [cpu time: avg 1.516 ms, total 109.2 ms] [avg calls per frame: 1]
23:26:16: ==============================================================
23:26:16: 
23:26:16: =====Stream End: 2014-01-19, 23:26:16=================================================
23:29:03: =====Stream Start: 2014-01-19, 23:29:03===============================================
23:29:03:   Multithreaded optimizations: On
23:29:03:   Base resolution: 1920x1080
23:29:03:   Output resolution: 1920x1080
23:29:03: ------------------------------------------
23:29:03: Loading up D3D10 on NVIDIA GeForce GTX 670M (Adapter 1)...
23:29:03: ------------------------------------------
23:29:03: Audio Format: 48000hz
23:29:03: Playback device {0.0.0.00000000}.{ac0b71ac-3eea-490e-945d-5f499261d002}
23:29:03: ------------------------------------------
23:29:03: Using desktop audio input: Altifalantes (Logitech G930 Headset)
23:29:03: Using 7.1 surround speaker setup
23:29:03: ------------------------------------------
23:29:03: Using auxilary audio input: Microfone (Logitech G930 Headset)
23:29:03: ------------------------------------------
23:29:03: Audio Encoding: AAC
23:29:03:     bitrate: 128
23:29:03: Using Window Capture
23:29:03: Scene buffering time set to 700
23:29:03: ------------------------------------------
23:29:03: Video Encoding: x264
23:29:03:     fps: 30
23:29:03:     width: 1920, height: 1080
23:29:03:     preset: veryfast
23:29:03:     profile: main
23:29:03:     keyint: 60
23:29:03:     CBR: yes
23:29:03:     CFR: yes
23:29:03:     max bitrate: 1000
23:29:03:     buffer size: 1000
23:29:03: ------------------------------------------
23:29:03: MMDeviceAudioSource: Frequency for device 'Altifalantes (Logitech G930 Headset)' is 1536000, samples per sec is 48000
23:29:03: MMDeviceAudioSource: Frequency for device 'Microfone (Logitech G930 Headset)' is 64000, samples per sec is 16000
23:29:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:29:12:   New Scene
23:29:19: Using graphics capture
23:29:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:29:24:   New Scene
23:29:24: Using Window Capture
23:29:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:29:28:   New Scene
23:29:28: Using graphics capture
23:29:55: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:29:55:   New Scene
23:29:55: Using Window Capture
23:29:56: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:29:56:   New Scene
23:29:56: Using graphics capture
23:30:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:30:14:   New Scene
23:30:14: Using Window Capture
 

dodgepong

Administrator
Community Helper
Re: Game Capture doesnt work in League Of Legends.

That is not a complete log...there was one attempt in there at streaming, where you hadn't specified a server yet, so nothing happened. And then the next session got cut off.
 

Galho

New Member
about the complete log, i dont see any folders there. the server is specified in the configurations, including the log in info and etc. and i used a preview for streaming, already tried in both stream and preview mode.
 
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