Question / Help FPS drop streaming

kreghx

New Member
Hello,

I want to stream League of Legends, but my fps drops to +- 40, but it feels like I'm playing at 10 fps. I'm using Windows 8 64 Bit

Here is the log :

Code:
Open Broadcaster Software v0.452a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM)2 Quad CPU    Q9650  @ 3.00GHz
CPU Speed: 3000MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 10, model 7, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: AMD Radeon HD 6800 Series
  Video Adapter Dedicated Video Memory: 1057464320
  Video Adapter Shared System Memory: 3237437440
------------------------------------------
Adapter 2
  Video Adapter: Microsoft Basic Render Driver
  Video Adapter Dedicated Video Memory: 0
  Video Adapter Shared System Memory: 268435456
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 58, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 202, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 2849, number of frames that lagged: 2 (0.07%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
SO_SNDBUF already at 65536
bufferTime: 2002, outputRateWindowTime: 1000, dropThreshold: 2502
Total frames rendered: 184, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
Total frames rendered: 163, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
SO_SNDBUF already at 65536
bufferTime: 2000, outputRateWindowTime: 1000, dropThreshold: 2500
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 19496, number of frames that lagged: 791 (4.06%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 8
------------------------------------------
using shared texture capture
SO_SNDBUF already at 65536
bufferTime: 2123, outputRateWindowTime: 1000, dropThreshold: 2623
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 55180, number of frames that lagged: 6879 (12.47%) (it's okay for some frames to lag)
Number of b-frames dropped: 153 (0.11%), Number of p-frames dropped: 158 (0.11%), Total 311 (0.22%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    max bitrate: 2600
    buffer size: 2800
    quality: 8
------------------------------------------
SO_SNDBUF already at 65536
bufferTime: 2001, outputRateWindowTime: 1000, dropThreshold: 2501
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 82181, number of frames that lagged: 17269 (21.01%) (it's okay for some frames to lag)
Number of b-frames dropped: 3655 (1.5%), Number of p-frames dropped: 3238 (1.3%), Total 6893 (2.8%)
=====Stream End=======================================================================
Thanks
 

Krazy

Town drunk
You keep adding sources to your scene or something. Just use one monitor capture source in your scene, you only started getting lots of lagged frames as you added more and more sources. Additionally, your CPU is going to take a huge performance hit trying to stream at that resolution and still play the game at reasonable framerates. It's quite an old processor by now.

Side note: 1000 bitrate is nowhere near enough for decent quality 1080p, you want at least 3000 bitrate for that.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Actually that message just means he's probably alt-tabbing a lot or something. I'd just ignore it if you see that one repeating often

But that's quite an older version. I recommend either 0.466 or test build 11, it's coming along quite nicely
 

Bensam123

Member
Holy smokes... Well not entirely related, you can't stream 1080p on 1000 bitrate, even a MOBA. You'd probably need something around 2000-2500.

And yeah, try downscaling that to 720p. It'll improve your performance, you can use a lower bit rate for it (maybe 1000), and it'll look better. Your processor is pretty old as other people noted.
 

Krazy

Town drunk
Jim said:
Actually that message just means he's probably alt-tabbing a lot or something. I'd just ignore it if you see that one repeating often

But that's quite an older version. I recommend either 0.466 or test build 11, it's coming along quite nicely

wow, I must have been drunk or something when I read his log as I missed that. whups.
 
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