Hello,
I want to stream League of Legends, but my fps drops to +- 40, but it feels like I'm playing at 10 fps. I'm using Windows 8 64 Bit
Here is the log :
Thanks
I want to stream League of Legends, but my fps drops to +- 40, but it feels like I'm playing at 10 fps. I'm using Windows 8 64 Bit
Here is the log :
Code:
Open Broadcaster Software v0.452a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
CPU Speed: 3000MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 10, model 7, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
Video Adapter: AMD Radeon HD 6800 Series
Video Adapter Dedicated Video Memory: 1057464320
Video Adapter Shared System Memory: 3237437440
------------------------------------------
Adapter 2
Video Adapter: Microsoft Basic Render Driver
Video Adapter Dedicated Video Memory: 0
Video Adapter Shared System Memory: 268435456
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
Total frames rendered: 58, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
Total frames rendered: 202, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
Total frames rendered: 2849, number of frames that lagged: 2 (0.07%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
SO_SNDBUF already at 65536
bufferTime: 2002, outputRateWindowTime: 1000, dropThreshold: 2502
Total frames rendered: 184, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
Total frames rendered: 163, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
SO_SNDBUF already at 65536
bufferTime: 2000, outputRateWindowTime: 1000, dropThreshold: 2500
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 19496, number of frames that lagged: 791 (4.06%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
using shared texture capture
SO_SNDBUF already at 65536
bufferTime: 2123, outputRateWindowTime: 1000, dropThreshold: 2623
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 55180, number of frames that lagged: 6879 (12.47%) (it's okay for some frames to lag)
Number of b-frames dropped: 153 (0.11%), Number of p-frames dropped: 158 (0.11%), Total 311 (0.22%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microfoon (Microsoft LifeCam VX-5000)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2600
buffer size: 2800
quality: 8
------------------------------------------
SO_SNDBUF already at 65536
bufferTime: 2001, outputRateWindowTime: 1000, dropThreshold: 2501
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 82181, number of frames that lagged: 17269 (21.01%) (it's okay for some frames to lag)
Number of b-frames dropped: 3655 (1.5%), Number of p-frames dropped: 3238 (1.3%), Total 6893 (2.8%)
=====Stream End=======================================================================