Bug Report Device loss issue with Game Capture and Release/CreateDevice

StepS

New Member
There's currently an issue with the Game Capture that it loses the target once IUnknown::Release and another IDirect3D9::CreateDevice is called within the same instance of the game. OBS doesn't recognize the change, the picture becomes frozen, and the target must be refreshed manually in order for the capture to continue working. Not all apps reset the device this way (most use Reset), but those which do, have this issue. Hopefully something will be possible to mitigate this: it should be easy to hook CreateDevice at all times.
 
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