Ragnos
New Member
Hey folks,
i got some problems not directly with OBS, but with OBS in combination with CraftBoard, an OverlayTool for competetive plays. Both tools are working pretty well, but i can't make them work together.
You can download CraftBoard here.
The point is, i can't capture it via Game Capture since it's no D3D/OGL-Application i guess. So i used the Image-Mode provided by CraftBoard, so it generates a PNG-Image i can use to put it into a diashow. This Image is updated instantly if there is an update. Setting this diashow on 5 seconds transitiontime, it should refresh every 5 seconds. But, and there's my point, it does not. Simply because it's only one single PNG i guess.
So, is there any way to make the diashow refresh any 5 seconds regardless of the count of images? I know it's not the best way to do such things, but i'm not that good at programming. To program a plugin to integrate a leaderboard would be quite impossible for me. And making CraftBoard work with D3D/OGL would need an entire coderewrite i guess.
Would be nice to hear a word on this! :)
i got some problems not directly with OBS, but with OBS in combination with CraftBoard, an OverlayTool for competetive plays. Both tools are working pretty well, but i can't make them work together.
You can download CraftBoard here.
The point is, i can't capture it via Game Capture since it's no D3D/OGL-Application i guess. So i used the Image-Mode provided by CraftBoard, so it generates a PNG-Image i can use to put it into a diashow. This Image is updated instantly if there is an update. Setting this diashow on 5 seconds transitiontime, it should refresh every 5 seconds. But, and there's my point, it does not. Simply because it's only one single PNG i guess.
So, is there any way to make the diashow refresh any 5 seconds regardless of the count of images? I know it's not the best way to do such things, but i'm not that good at programming. To program a plugin to integrate a leaderboard would be quite impossible for me. And making CraftBoard work with D3D/OGL would need an entire coderewrite i guess.
Would be nice to hear a word on this! :)