about 30 seconds into streaming and having the game open the game will stop responding and ends up crashing. my PC is more than enough to stream at the settings im using so I'm slightly confused.
Code:
15:09:15: Open Broadcaster Software v0.57b - 32bit (´・ω・`)
15:09:15: -------------------------------
15:09:15: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
15:09:15: CPU Speed: 3403MHz
15:09:15: Physical Memory: 4095MB Total, 4095MB Free
15:09:15: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
15:09:15: monitor 1: pos={0, 0}, size={1920, 1080}
15:09:15: monitor 2: pos={1920, 0}, size={1920, 1080}
15:09:15: Windows Version: 6.1 Build 7601 S
15:09:15: Aero is Disabled
15:09:15: -------------------------------
15:09:15: OBS Modules:
15:09:15: Base Address Module
15:09:15: 01350000 OBS.exe
15:09:15: 6B8D0000 OBSApi.dll
15:09:15: 71C90000 DShowPlugin.dll
15:09:15: 71DB0000 GraphicsCapture.dll
15:09:15: 71D00000 NoiseGate.dll
15:09:15: 71920000 PSVPlugin.dll
15:09:15: ------------------------------------------
15:09:15: Adapter 1
15:09:15: Video Adapter: AMD Radeon HD 7900 Series
15:09:15: Video Adapter Dedicated Video Memory: 3202543616
15:09:15: Video Adapter Shared System Memory: 1092358144
15:09:15: =====Stream Start: 2013-09-27, 15:09:15===============================================
15:09:15: Multithreaded optimizations: Off
15:09:15: Base resolution: 1920x1080
15:09:15: Output resolution: 852x480
15:09:15: ------------------------------------------
15:09:15: Loading up D3D10 on AMD Radeon HD 7900 Series...
15:09:15: ------------------------------------------
15:09:15: Audio Format: 48000hz
15:09:15: Playback device Default
15:09:15: ------------------------------------------
15:09:15: Using desktop audio input: Speakers (Plantronics GameCom 780)
15:09:15: ------------------------------------------
15:09:15: Using auxilary audio input: Microphone (Plantronics GameCom 780)
15:09:15: ------------------------------------------
15:09:15: Audio Encoding: AAC
15:09:15: bitrate: 128
15:09:15: Using graphics capture
15:09:15: ------------------------------------------
15:09:15: Video Encoding: x264
15:09:15: fps: 30
15:09:15: width: 852, height: 480
15:09:15: preset: veryfast
15:09:15: profile: high
15:09:15: keyint: 60
15:09:15: CBR: yes
15:09:15: CFR: no
15:09:15: max bitrate: 1000
15:09:15: buffer size: 1000
15:09:15: ------------------------------------------
15:09:15: MMDeviceAudioSource: Frequency for device 'Speakers (Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:09:15: MMDeviceAudioSource: Frequency for device 'Microphone (Plantronics GameCom 780)' is 352800, samples per sec is 44100
15:09:17: Using RTMP service: Twitch / Justin.tv
15:09:17: Server selection: rtmp://live-ord.justin.tv/app
15:09:17: Interface: Qualcomm Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 100 mbps)
15:09:17: Completed handshake with rtmp://live-ord.justin.tv/app in 219 ms.
15:09:18: SO_SNDBUF was at 8192
15:09:18: SO_SNDBUF is now 65536
15:09:18: SharedTexCapture hooked
15:09:20: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 7973 / 144384)
15:09:22: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 144384)
15:09:26: Capture window 0x000E0FD4 invalid or changing, terminating capture
15:09:36: Total frames encoded: 619, total frames duplicated: 17 (2.75%)
15:09:36: Total frames rendered: 611, number of late frames: 3 (0.49%) (it's okay for some frames to be late)
15:09:36: RTMPPublisher::SocketLoop: Graceful loop exit
15:09:36: Average send payload: 4111 bytes, average send interval: 28 ms
15:09:36: Number of times waited to send: 0, Waited for a total of 0 bytes
15:09:36: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:09:36: Number of bytes sent: 2491531
15:09:36:
15:09:36: Profiler time results:
15:09:36:
15:09:36: ==============================================================
15:09:36: video thread frame - [100%] [avg time: 1.201 ms] [children: 0.0833%] [unaccounted: 99.9%]
15:09:36: | scene->Preprocess - [0.0833%] [avg time: 0.001 ms]
15:09:36: GPU download and conversion - [100%] [avg time: 0.291 ms] [children: 96.6%] [unaccounted: 3.44%]
15:09:36: | flush - [22%] [avg time: 0.064 ms]
15:09:36: | CopyResource - [0.344%] [avg time: 0.001 ms]
15:09:36: | conversion to 4:2:0 - [74.2%] [avg time: 0.216 ms] [children: 72.5%] [unaccounted: 1.72%]
15:09:36: | | Convert444toNV12 - [72.5%] [avg time: 0.211 ms]
15:09:36: encoder thread frame - [100%] [avg time: 0.382 ms]
15:09:36: ==============================================================
15:09:36:
15:09:36:
15:09:36: Profiler CPU results:
15:09:36:
15:09:36: ==============================================================
15:09:36: video thread frame - [cpu time: avg 0.025 ms, total 15.6 ms] [avg calls per frame: 1]
15:09:36: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:09:36: GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:09:36: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:09:36: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:09:36: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:09:36: | | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:09:36: encoder thread frame - [cpu time: avg 0.025 ms, total 15.6 ms] [avg calls per frame: 1]
15:09:36: ==============================================================
15:09:36:
15:09:36: =====Stream End: 2013-09-27, 15:09:36=================================================
Last game capture log:
2013-09-27, 15:09:18: we're booting up:
15:09:18: D3D9 Present
15:09:18: (half life scientist) everything.. seems to be in order
15:09:18: D3D9EndScene called
15:09:18: D3DPRESENT_PARAMETERS {
15:09:18: BackBufferWidth: 1920
15:09:18: BackBufferHeight: 1080
15:09:18: BackBufferFormat: D3DFMT_A8R8G8B8
15:09:18: BackBufferCount: 1
15:09:18: MultiSampleType: D3DMULTISAMPLE_NONE
15:09:18: MultiSampleQuality: 0
15:09:18: SwapEffect: D3DSWAPEFFECT_DISCARD
15:09:18: hDeviceWindow: 921556
15:09:18: Windowed: false
15:09:18: EnableAutoDepthStencil: false
15:09:18: AutoDepthStencilFormat: D3DFMT_D24S8
15:09:18: Flags: None
15:09:18: FullScreen_RefreshRateInHz: 60
15:09:18: PresentationInterval: 2147483648
15:09:18: };
15:09:18: successfully set up d3d9 hooks
15:09:18: D3D9SwapPresent called
15:09:18: DoD3D9GPUHook: success
15:09:18: D3DSURFACE_DESC {
15:09:18: Format: D3DFMT_A8R8G8B8
15:09:18: Type: D3DRTYPE_SURFACE
15:09:18: Usage: D3DUSAGE_RENDERTARGET
15:09:18: Pool: D3DPOOL_DEFAULT
15:09:18: MultiSampleType: D3DMULTISAMPLE_NONE
15:09:18: MultiSampleQuality: 0
15:09:18: Width: 1920
15:09:18: Height: 1080
15:09:18: };
15:09:18: successfully capturing d3d9 frames via GPU
15:09:28: Keepalive no longer found on d3d9, freeing capture data
15:09:28: ---------------------- Cleared D3D9 Capture ----------------------
15:09:28: D3D9EndScene called
15:09:28: D3D9SwapPresent called
15:09:30: received restart event, capturing