I stream League of legends with my new Plantronics .Audio 995 wireless headset and saw that the newest update should have fixed the usb based mic/headset stuttering problem but mine persists.
Any help will be appreciated.
Logs posted below.
Any help will be appreciated.
Logs posted below.
Code:
18:29:50: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
18:29:50: -------------------------------
18:29:50: CPU Name: AMD FX(tm)-4130 Quad-Core Processor
18:29:50: CPU Speed: 3817MHz
18:29:50: Physical Memory: 4095MB Total, 4095MB Free
18:29:50: stepping id: 2, model 1, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
18:29:50: monitor 1: pos={0, 0}, size={1920, 1080}
18:29:50: monitor 2: pos={-1600, 180}, size={1600, 900}
18:29:50: Windows Version: 6.2 Build 9200
18:29:50: Aero is Enabled
18:29:50: -------------------------------
18:29:50: OBS Modules:
18:29:50: Base Address Module
18:29:50: 01060000 OBS.exe
18:29:50: 56AF0000 OBSApi.dll
18:29:50: 56870000 DShowPlugin.dll
18:29:50: 56850000 GraphicsCapture.dll
18:29:50: 56830000 NoiseGate.dll
18:29:50: 56810000 PSVPlugin.dll
18:29:50: ------------------------------------------
18:29:50: Adapter 1
18:29:50: Video Adapter: NVIDIA GeForce GTX 650
18:29:50: Video Adapter Dedicated Video Memory: 1020985344
18:29:50: Video Adapter Shared System Memory: 3221221376
18:29:50: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:29:50: Video Adapter Output 2: pos={-1600, 180}, size={1600, 900}, attached=true
18:29:50: =====Stream Start: 2014-03-07, 18:29:50===============================================
18:29:50: Multithreaded optimizations: On
18:29:50: Base resolution: 1920x1080
18:29:50: Output resolution: 1280x720
18:29:50: ------------------------------------------
18:29:50: Loading up D3D10 on NVIDIA GeForce GTX 650 (Adapter 1)...
18:29:50: ------------------------------------------
18:29:50: Audio Format: 48000hz
18:29:50: Playback device Default
18:29:50: ------------------------------------------
18:29:50: Using desktop audio input: Speakers (2- Plantronics Wireless Audio)
18:29:50: ------------------------------------------
18:29:50: Using auxilary audio input: Microphone (2- Plantronics Wireless Audio)
18:29:50: ------------------------------------------
18:29:50: Audio Encoding: AAC
18:29:50: bitrate: 128
18:29:50: Using text output
18:29:50: ------------------------------------------
18:29:50: device: \\?\usb#vid_046d&pid_081b&mi_00#8&e433b86&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
18:29:50: device id \\?\usb#vid_046d&pid_081b&mi_00#8&e433b86&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
18:29:50: chosen type: I420, usingFourCC: false, res: 800x600 - 800x600, frameIntervals: 333333-2000000
18:29:50: use buffering: false - 0, fourCC: 'I420'
18:29:50: audio device: Disable,
18:29:50: audio device id Disabled,
18:29:50:
18:29:50: Using directshow input
18:29:50: Using graphics capture
18:29:50: Using Window Capture
18:29:50: Scene buffering time set to 600
18:29:50: ------------------------------------------
18:29:50: Video Encoding: x264
18:29:50: fps: 30
18:29:50: width: 1280, height: 720
18:29:50: preset: veryfast
18:29:50: profile: main
18:29:50: keyint: 60
18:29:50: CBR: yes
18:29:50: CFR: yes
18:29:50: max bitrate: 1800
18:29:50: buffer size: 1800
18:29:50: ------------------------------------------
18:30:39: SharedTexCapture hooked
18:32:06: Total frames encoded: 4056, total frames duplicated: 16 (0.39%)
18:32:06: Total frames rendered: 4057, number of late frames: 2 (0.05%) (it's okay for some frames to be late)
18:32:07:
18:32:07: Profiler time results:
18:32:07:
18:32:07: ==============================================================
18:32:07: video thread frame - [100%] [avg time: 2.054 ms] [children: 51.6%] [unaccounted: 48.4%]
18:32:07: | scene->Preprocess - [40.9%] [avg time: 0.84 ms]
18:32:07: | GPU download and conversion - [10.7%] [avg time: 0.22 ms] [children: 6.82%] [unaccounted: 3.89%]
18:32:07: | | flush - [3.99%] [avg time: 0.082 ms]
18:32:07: | | CopyResource - [2.63%] [avg time: 0.054 ms]
18:32:07: | | conversion to 4:2:0 - [0.195%] [avg time: 0.004 ms]
18:32:07: Convert444Thread - [100%] [avg time: 1.724 ms] [children: 99.3%] [unaccounted: 0.696%]
18:32:07: | Convert444toNV12 - [99.3%] [avg time: 1.712 ms]
18:32:07: encoder thread frame - [100%] [avg time: 1.709 ms] [children: 0.351%] [unaccounted: 99.6%]
18:32:07: | sending stuff out - [0.351%] [avg time: 0.006 ms]
18:32:07: ==============================================================
18:32:07:
18:32:07:
18:32:07: Profiler CPU results:
18:32:07:
18:32:07: ==============================================================
18:32:07: video thread frame - [cpu time: avg 0.98 ms, total 3978.03 ms] [avg calls per frame: 1]
18:32:07: | scene->Preprocess - [cpu time: avg 0.284 ms, total 1154.4 ms] [avg calls per frame: 1]
18:32:07: | GPU download and conversion - [cpu time: avg 0.08 ms, total 327.604 ms] [avg calls per frame: 1]
18:32:07: | | flush - [cpu time: avg 0.049 ms, total 202.803 ms] [avg calls per frame: 1]
18:32:07: | | CopyResource - [cpu time: avg 0.015 ms, total 62.401 ms] [avg calls per frame: 1]
18:32:07: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
18:32:07: Convert444Thread - [cpu time: avg 1.677 ms, total 6770.44 ms] [avg calls per frame: 1]
18:32:07: | Convert444toNV12 - [cpu time: avg 1.665 ms, total 6723.64 ms] [avg calls per frame: 1]
18:32:07: encoder thread frame - [cpu time: avg 1.104 ms, total 4461.63 ms] [avg calls per frame: 1]
18:32:07: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:32:07: ==============================================================
18:32:07:
18:32:07: =====Stream End: 2014-03-07, 18:32:07=================================================
Last game capture log:
2014-03-07, 18:30:30: we're booting up:
18:30:30: CaptureThread: attached to process League of Legends.exe
18:30:30: D3D9 Present
18:30:30: DXGI Present
18:30:30: NV Capture available
18:30:30: FBO available
18:30:30: GL Present
18:30:30: (half life scientist) everything.. seems to be in order
18:30:39: D3D9EndScene called
18:30:39: D3DPRESENT_PARAMETERS {
18:30:39: BackBufferWidth: 1920
18:30:39: BackBufferHeight: 1080
18:30:39: BackBufferFormat: D3DFMT_X8R8G8B8
18:30:39: BackBufferCount: 1
18:30:39: MultiSampleType: D3DMULTISAMPLE_NONE
18:30:39: MultiSampleQuality: 0
18:30:39: SwapEffect: D3DSWAPEFFECT_DISCARD
18:30:39: hDeviceWindow: 198170
18:30:39: Windowed: true
18:30:39: EnableAutoDepthStencil: true
18:30:39: AutoDepthStencilFormat: D3DFMT_D24S8
18:30:39: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
18:30:39: FullScreen_RefreshRateInHz: 0
18:30:39: PresentationInterval: 2147483648
18:30:39: };
18:30:39: successfully set up d3d9 hooks
18:30:39: D3D9Present called
18:30:39: DoD3D9GPUHook: success
18:30:51: D3DSURFACE_DESC {
18:30:51: Format: D3DFMT_X8R8G8B8
18:30:51: Type: D3DRTYPE_SURFACE
18:30:51: Usage: D3DUSAGE_RENDERTARGET
18:30:51: Pool: D3DPOOL_DEFAULT
18:30:51: MultiSampleType: D3DMULTISAMPLE_NONE
18:30:51: MultiSampleQuality: 0
18:30:51: Width: 1920
18:30:51: Height: 1080
18:30:51: };
18:30:51: successfully capturing d3d9 frames via GPU