Question / Help Audio Configuration for a Dual PC setup using Live Gamer HD

badbadrobot

Member
Hey guys. So I just setup a second pc to help capture, encode and stream so my gaming computer would have less CPU usage. Now that I have it all setup, I have another problem. I'm having a really hard time setting up the audio so it captures my computer sounds, my teamspeak collaboration, and my headset microphone (logetich G930's USB).

I tried running an the audio jumper cable provided by my LGHD and ran it from my motherboard audio to the stream PC's audio LINE IN, but then I can't broadcast/capture my USB headset. I then tried using Virtual Audio Cable, but then I get about a half second delay on all audio using 3 virtual audio cables. Thats a big no no.

Also, when I use the 3.5mm audio splitter, I can hear feint buzzing / interference in the stream PC.

My guess is I'm going to have to switch to another headset that only uses 3.5mm jacks. But then I still have the issue of the interference/buzzing from the splitters. And I'm still not sure how to capture the mic at that point. Ugh.

Any suggestions on how I should set this up? Anyone that has had this issue before? If it's gonna be this much hassle, I might as well just stick with the single PC setup.
 

WayZHC

Member
Re: Audio Configuration for a Dual PC setup using Live Gamer

Try outputting a stereo mix from your gaming pc to stream pc. it should pick up the usb headset as well

Stereo Mix > right click and properties > second tab > listen this device > choose the right output from drop menu
 

FerretBomb

Active Member
Re: Audio Configuration for a Dual PC setup using Live Gamer

Ouch. Yeah, that's problematic. Either you'll hear your own voice loop (with a delay, which drives *me* nuts) with the 'listen to this device' noted above, or work something out with Virtual Audio Cable... it's times like this that a second sound card (USB or otherwise) would come in really handy, having VAC split all-audio to the secondary card. At which point you'd also get an audio delay... which would suck.

Might be able to use the HDMI audio channel as a secondary output with VAC to get around that.

There's the other option of (since you aren't using the in-game VoIP) running TeamSpeak on the capture system... set the audio input from the gaming-system to a 'listen to this device' (as I'd assume the capture card shows up as a recording device). Might cause a slight amount of game audio lag though to your ears (would be in-sync for the viewers).

Realistically though, a faster CPU on your gaming system is really the best way to go; the capture cards are more useful for console-streamers or those with *ridiculously* poor rigs who just need /something/ to get them going.
 
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